Here are some very brief descriptions of all of the great things that are going on in our lab right now.  Be sure to join our mailing list and stay up to date with the blog!
GigaPan
An earthly adaptation of NASA’s Mars Rover imaging technology - GigaPan  helps bring distant communities and peoples together through images that  have so much detail that they are, themselves, the objects of  exploration, discovery, and wonder. Using a small robotic device, point  and shoot camera, stitching software, interactive online platforms and  large-scale prints, GigaPan is enabling people to explore, experience,  and share each other's world. 
Time Machine
Zoomable, terapixel-scale animations -- timelapses of our changing  planet, a field of plants growing, or a carnival being assembled and  torn down.  GigaPan Time Machine gives new ways to document, explore,  and understand complex and important phenomena.
Arts and Bots (formerly Robot Diaries)
Students combine craft materials, robotic components and a custom  visual-programming tool to build and animate their own robotic  creations. Our initial target audience was middle school girls, but the  project now engages both genders from elementary school through high  school. Arts & Bots is a flexible program that can be adapted to  many contexts and subjects in and out of school. News and examples can be found at the Arts and Bots blog.
 
Message From Me
Kiosks at childcare centers enable young children to record their daily  experiences through pictures and speech and send them to their parents'  cell phones or email. This age appropriate adaptation of existing  technologies allows young children to practice their communication  skills and build their self-confidence by talking about their day, their  accomplishments, and their discoveries. Message from Me enhances  parent-child conversations and involves families in the educational  experience of their children. 
Hear Me
Hear Me amplifies kids' voices using media and technology to create a  world where they are heard, acknowledged and understood, giving them the  power to inspire social change. Kids voice their authentic stories in  five ways: Writing, Art, Audio, Video or Digital Storytelling. We allow  kids to be heard through our multimedia Hear Me site and other forms of  media and outreach. News and examples can be found at the Hear Me blog.
Flamingo
A low-cost, easy and mobile method to monitor small streams, empowering communities, educators and children to monitor and log the effects of industry and pollution on their watershed systems. Flamingo units are real-time conductivity and temperature sensors that wirelessly feed data to users for visualizing and sharing their water quality data.
Explorables
Explorables is open cyberlearning infrastructure that enables creation, exploration, and collective sense-making around geolocated, high-resolution imagery and data representations over time.
Charge Car
The ChargeCar Project seeks to revolutionize urban commuting by  providing practical, affordable electric vehicle conversions utilizing  local resources. ChargeCar’s community-centric approach to electric  vehicle conversions combines crowd-sourced commute data, programming  contests, activities with local schools and a variety of public events  to engage with many facets of local communities
Finch
The Finch is a new robot for computer science education. Its design is  the result of a four year study at Carnegie Mellon's CREATE lab. The  Finch is made to easily integrate into high school and college CS  courses. Institutions piloting the Finch have shown improved retention  and year-over-year enrollment growth in their CS1 courses. 
Speck
Speck is a low-cost particulate monitor (PM) currently under development as a tool for citizen science and personal exposure tracking. Measuring airborne particulates can identify the greatest public health hazards related to air quality. Through community-generated advocacy maps and data visualization, this device will enable communities and individuals to better understand and quantify the quality of the air they breathe.
CATTfish
A low-cost device, designed to monitor the quality of well water from inside the home. CATTFish measures real-time conductivity and temperature to better understand how the ground water is changing in a rural area.
This project takes a broad interdisciplinary and integrated learning approach, focusing on creative exploration, expression and innovation with technology. Children explore and learn about electricity through hands-on engagement with a kit of components designed for young hands. Utilizing this learning, children disassemble toys, identify components and then repurpose and reconfigure these internal components into new circuits, empowering them with new relationships and understandings of their world.
BodyTrack
The BodyTrack project develops open source self tracking tools to aggregate and visualize data from diverse sources such as wearable sensors, observations from mobile apps, photos, and environmental data. Our goal is to empower individuals to explore potential environment and health interactions (food sensitivities, asthma or migraine triggers, sleep problems, etc.) and better assess strategies they think might help. 
WaterBot
A citizen scientist project that prototypes a low-cost, easy and mobile method to monitor small streams, empowering communities, educators and children to monitor and log the effects of industry and pollution on their watershed systems. WaterBot units are real-time conductivity and temperature sensors that wirelessly feed data to WaterBot.org via Google Fusion Tables for unique and easy visualization and sharing of water quality data.
 
Energize Haiti
The mission of Energize Haiti is to empower the people of Haiti to  effectively utilize energy with the aid of educational technologies that  focus on sustainability, independence, and awareness. The current  project provides CAMEJO Hospital in Leogane (see picture) with  open-source energy monitoring hardware and software in addition to  energy-generating playground equipment. The ultimate goal of the project  is to provide a model for infrastructure education and development in  energy-scarce areas.